After the Apocalypse RPG

Discussion in 'Roleplaying Games' started by C_G, May 21, 2011.

  1. 123Blazer New Member

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    Me and our men plunder some viliages and burn them taking food and whatever we can salvage, We have found gasoline and some weapons, We encounterd some zombies but were killed easily,

    We have grown in numbers, now we have 41 people in our ranks from the burnt out viliages
  2. Surfusa Lost in space-time

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    As they drag there feet from the barren wasteland, Mutants enter from the South-East. Although some are dumb green lumps, there are some intelligent mutants in the group. They discover a small coal power plant near the river. They set up a small base, and are heavily armed. They are a force to be reconed with, but reasonable. The new town of Tempe is establish with Geof Shan. Geof Shan begins writting his own diary...

    Day 1: We have established a new camp with plenty of recources around us. Although there are only 48 of us right now, more are said to be on the way. They is already a couple of mutants who are working on the coal power plant seeing what they can do. The first guard tower is up and our sniper has already taken his post. We have sent two mutants, hopefully smart enough not to shoot everything they see, to scout to see what's around us...

    Day 2: We have got a small pump set up for a water supply. We should be seeing the scouts later today too. The armory has been placed in the toolshed which is right next to the coal power plant. Life is looking good so far..
  3. Dudstraction! New Member

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    After I return back to new Atlantic City I decide to become a scout-explorer-assassin.
    I would serve the interests of Crobart and Njr
  4. ddbb089 Well-Known Member

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    Mayor Philips marries a woman from the Pepsi tribe (Tribals who found empty plastic bottles and a few surviving unopened bottles and worship them as their gods "Pepsi"'s gift to them) and she's pregnant with Philips's baby.
    After 6 months waiting the baby is born and given the name Marcus Frederic Philips.
    The boy's birthday becomes the first holiday of Crobart & NJR. The holiday's always held on the 26th of May.
  5. Surfusa Lost in space-time

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    Location:
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    Day: 218
    The city has become booming... with other mutants. The city had a population of 118 now and still growing. The... unintelligent ones are put pulling coal from one place to another or guard duty. The power plant is fully operationally allowing super mutants to use one piece of coal for about 2 weeks before having to use another one because of the small size. Another mutant is looking into building a radio. The human cities to the North and the West have ignored them for a while, yet zombies have appeared often. We have killed more than the dumb... I mean unintelligent ones can count. The power plant is produce more energy than we can hold, but for now there is nothing we can do.
  6. ddbb089 Well-Known Member

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    The northern NJR sends a trade of food and 2000 NJR credits for some fully charged car batteries and power cells.
  7. Surfusa Lost in space-time

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    Day 219: Some humans aproached the camp today. Had to send some of us to the prison for attempting to grab a leg and chowing down. I welcomed the trader and asked what he wanted. He gave us some food and what looked like money, and asked for power cells. I decided to change the offer. I made him keep the money and the food and gave him 1 power cell. Then I pointed up at the power lines going in the direction to the city he came from. I said, "those lines need to be fixed. We have the blueprints but we need a way to get to the top of the towers."
  8. ddbb089 Well-Known Member

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    The trader looked back at the power line and said"Thank you for your cooperation my friend.We maybe need your help."
    After that the mutant and and the trader traveled into the city's powerplant.The lines were fixed but the power levels were still low. After some searching of the problem they discovered that a giant rat got stuck into one of the gears .They removed the corpse of the rat then the power plant got back fully operational.
  9. Surfusa Lost in space-time

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    "That will get that fixed, but we still need to fix those lines to conect the towers. If we had a helicoptor we could easily fix the lines."
  10. PineappleJoe Well-Known Member

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    The mast streached as far as the eye could see. The vikingar looked at the masts there was a lot of metal they could use on these. the boat went a shore as the 50 men got out and started planting charges on the electrical cabel mast, they blew the supports up, and scraped all the metall they could from the fallen mast and got it onboard the ship as they sailed on, what the mast was for they didn't care but they knew they had destroyed the entire line by destroing just one mast. "it probaly wasn't in use anywhay they thought to themselvs
  11. slydessertfox Total War Branch Head

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    I visit the people asked to. They areastonished with my knowledge and agree to join Crobart and NJR withot hesitation
  12. ddbb089 Well-Known Member

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    occ:please In the next map include my cities :New Philadelphia,Salvage Hill and Lizzville thanks.
  13. Dudstraction! New Member

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    Im requesting for a new direction to explore
  14. Surfusa Lost in space-time

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    Day 220: Even more mutants came today, about 50 more, but the majority of them are... Not bright. I'm barely happy with them holding a piece of coal, let alone a gun. Well we do need more workers to mine the coal, even though we have tons off to the side already... The city has grown, and the news of the city has spread. I'm hoping it's not just news of mutants, then someone may come to try to kill all of us...

    On a brighter note, we were able to reconect the wires by climbing the towers and using melted down steel to strengthen the bond. We lost 4 due to idioticy, but we've almost got them all conected now. Problem is there's been a tower blown up just outside the city... We can't do much, and wer're trying to create more buildings with irno that we can't spear any to make a new tower.
  15. Dudstraction! New Member

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    How about we make the not so bright mutants into the cannon fodder of our army. They only have to carry blunt
    weapons and they can create their own armor from scraps so that way it'll be cheap
  16. Surfusa Lost in space-time

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    I was thinking that, but they dont "get along" with other people such as humans and gouls, they could also be a bit gun ho in a sense.
  17. ddbb089 Well-Known Member

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    There have been news of a new civilized settlement in the old city of new york up north.
    Those people who came from there call it "Metropilis". Convince their leaders to join NJR & Crobart.
    Only use force if necessary.
  18. slydessertfox Total War Branch Head

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    I convince them through cunning and the capture of their leader to join Crobart and NJR. Also, to Dud: We need to find a waterway in the west as the rivers up north freexe regularly. Do u think u can go on an adventure westward?
  19. Surfusa Lost in space-time

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    Day 222: Carvan came today, and didn't run off. It actually felt pretty good to know humans are strating to accept us. We traded a few of the rocket launchers we had for a new and improved workbench with all the tools we'll ever need and spare parts.

    The crops are comming along fine espicially with the "special" mutants... (I think I like that, that's what I'll call them)... understanding not to destroy the farms. We also have a new chicken and pig pen, yet the only pigs we got are deformed. They are safe to eat, but not delicious.

    We built a bridge to test our engineers today. Worked fine and now they feel comftable building an eletric tower for the humans. It'll take a whole month, but I think it'll be worth it.

    Finally, the number of zombies have increased. The "special" mutants can stay outside since the zombies simply ignore them, but the other mutants, like me, have to go to the power plant and stay there. We need to build a gate or atleast a small wall that they can't climb...
  20. Dudstraction! New Member

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    Yes sir!

    Day 1 : Preparation

    I start by recruiting eager volunteers for the expedition. I was able to recruit 26 Humans, 3 Ghouls and 7 Super-
    Mutants (smart ones). Then I get the necessary supplies and weapons for the expedition. I have also prepared an
    all-terrain Humvee that I salvaged.

    Day 2 : Setting Off :67 Miles from Home westward

    We encountered the occasional mutated animals and zombies. They were easily dispatched.
    Also I have found a dry riverbed that may lead to a water source. I decide to follow that empty riverbed west.
    We also find an old abandoned airport and I claim it for Crobart and NJR. Then I leave 5 men to guard it while I send
    another one as a runner to report it to slydessertfox

    Day 3 : 159 miles from home (still westward)

    We find a 8 wanderers that wanted to join us. So we let them join. We also find a vault that cant be opened by
    our equipent but maybe slydessertfox can. So I send a runner saying to him that we need to open this vault and we
    may find inhabitants and the Prototype Guns of the Old Government. The vault's outside marking name it "Vault"
    419.

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