DONT BE OVERWHELMED WITH THE RULES. Its so people dont ask about things constantly on what they can do. and its mostly victory conditions. On a planet in the Ryza Warzone orks besiege an imperial city. Imperial Guardsmen along with a company of Space Marines must hold the city at all cost. While the orks must take the city and prove to the war boss that “theys betta den da othas”. I will control random events and casualties taken in battles. You must PM me before you launch an attack and its specific details (how many troops attack, what areas.) The city is split into four sectors, North, South, East, West Player Openings Imperial Guard 4 Sector commanders (North Commander, South Commander, etc.) Up to 20 regimental commanders (5 regiments per sector, choose name of your regiment. EX: 33rd Catachan “Head Hunters”) (1000 men per regiment) 1 Space Marine company commander (200 men in company) 2 space marine subordinates (each subordinate can command 100 men) Objective: Don’t lose any ground. If overrun counter attacks must be lauched to retake the area. Losing conditions: Sector taken and held by orks for 24 hours sector commander will be eliminated along with subordinates. Imperial Sector commander Victory conditions: Lose least amount of sectors and have regiments under you lead more successful counter attacks than regiments in other sectors. Imperial regimental victory conditions: Inflict most casualties with least friendly losses out of sector regiments. Space Marine Victory conditions:Bring honor to the chapter with kills and successful counter attacks. Fight to the last. Player Openings Orks 4 Ork sector leaders 4 gretchin leaders 1 Warboss (Romulus211) Objectives: Overrun imperial defenders Ork conditions: Minor victory: prove that your “betta dan da otha war ledas” Kill more enemies and take more sectos than other ork commanders Major Victory: beat the Warboss via challenge or coup. (achieve this by causing more enemy casualties with least taken friendly casualties. Enemy killed worth more than friendly saved) Minor Loss : Don’t have most kills with least casualties. Major loss: Fail challenge or coup against Warboss. Gretchin conditions: Minor Victory: Please masters the most by causing most havoc and being most dependable Major victory: Free the gretchins from the rule of the orks (all gretchin commanders must be with you.) To achieve this be most rebellious yet still inflict many casualties and not get stomped out by Orks. Minor Defeat: Displease masters by not being reliable or not inflicting enough casualties or havoc. Major defeat: Failed rebellion ORKS HAVE INFINITE NUMBER! IMPERIUM WILL BE OVERRUN EVENTUALLY. IT’S A MATTER OF HOW MANY ORKS WILL BE TAKEN WITH THEM
Can I be a North regimental commander? (Lord Surfusa - 116th Cadans "Roaming Hell") EDIT: Can I have hell hounds and Russ's make up a majority of my forces?
Ok about armour you can have a company of assorted vechicles in reserve per regiment (20) No Super heavy tanks EX: Baneblade Oh and sector commanders must command a regiment personally. Remember to tell others about it so we can get a good game going. South Commander: TheKoreanPoet 26th Huscarls North Commander: Surfusa 116th Cadians (Roaming Hell) West Commander: SkyIceWolf (regiment to be named) Space Marine subordinate: PharaohJared (chapter of your choice) Warboss: Romulus211
Will we have secret objectives? i.e- ork sector leader tries killing warboss and so on... Also, maybe you should thin it down to two fronts... For now EDIT: Also I feel a bit better as a regimental commander
yea sounds good surfusa. we will need one more ork player then. We will make it two fronts for now by making the city split by a river. SkyIceWolf would you mind being a spacemarine subordinate until another Imperial position opens? Also eveyone be wary of random events such as grot snipers blowing some heads off. perhaps even officers..............
Yea i guess you can lead your own 100 man contingent of Space Wolves. Be sure to bring plenty of Blood Claws for counter charges
I guess my chapter will be the blood angels. Does a land raider count as super heavy and does the 20 vehicle rule apply to the space marines? Can our company be special i.e. death company or 1st company veterans etc if, so can my company be the death company?
Land raider is super heavy. As for 20 vechicle for space marines. make it 2 dreadnoughts (anytype) and lets say some 10 vechicles (predators, razorbacks, that spacemarine missle launching vechicle, etc.) remeber to tell people about this who might be interested so we can get a good game. oh imperial guard may have some basilisks
Does a thunder cannon count as a vehicle? Do we have access to a strike Cruiser so we can use drop pods,(stheel rein FTW) call down fire support. If we have access to the strike cruiser can we call down a Exterminatus? Can we have heroes such as a master of the forge, chapter master,chaplains, librarians etc
Look, no arieal support not firestorms called down. only field artillery and i will permit a librarian but not heroes (that includes dreadnought heroes.) and no thunder cannon will not count as a vechicle but you cant have alot of them. No drop pods.
I'm gonna have 4 dreadnoughts with about 7 tatical squads (10 men each) and a scout squad (5) + 1 group of termies, that okay?
Okay i guess i will have 2 assault squads both death company(if that's allowed) one terminator squad one scout squad one devastator squad and 6 tactical squads vehicles one land speeder storm (dedicated transport for my scout squad) two dreadnoughts two baal predator one stormraven gunship(if that is not allowed if not make it a vindicator) one attack bike
I will let my Ork sector leaders name there troops, although do I have a Personal squad or army or do I just lead the Sector nobz?
Romulus you will command all overall orks and if you want let you ork subordinates take control. Now how about this. until we get another ork player Romulus will command both sectors. units are measured in companies. imperial companies will be 500 men each and regiment will be 5,000. ork companies will be 1,000 and regiments will be 10,000. I will calculate casualties inflicted orks will only be able to send up to 1 regiment a day. It may be divided upto three attacks. ok? Any feild artillery strikes called in must have details so i may decide casualties. They can only be used once per attack.